Of course, for those seeking ever-higher scores and perfect dodging/shooting tactics, the game can offer more depth and play time.Įxplosion,+slug,+stupid+enemy. Even though MS4 has a total of six stages, MS5's seem much longer and varied. Both games can be beaten in around an hour, however, though MS5 seems like a more grueling and engaging experience. The actual length of the games might prove an issue for some. SNK isn't afraid to fill the screen with firebombs and tank sized missiles simultaneously, making a trek through both games a tense and sore-thumbed experience. Enemies don't really care if they've already shot two rockets onto the screen, they're going to keep doing it. With both games, of course, players can expect a big challenge. This comes in very handy to avoid a rain of missiles, bullets or a spiked wall descending quickly toward your head. The most welcome feature in MS 5 is the ability to slide, which can be performed by ducking and tapping the jump button. Slugs are much more varies, including a double jumping walking machine and a massive four legged mine shaft crawler that pretty much destroys absolutely everything. Enemies can be dispatched via some different weaponry, including a shotgun, which kicks a pretty healthy amount of ass. In MS 5 players choose between Marco, Eri, Tarma, and Fio. MS5 even starts you out on the move, the first level beginning atop a giant canoe floating down the river. Bosses are huge, shoot tons of large, fiery objects, environments are constantly changing and the player is constantly being faced with new challenges. Whereas MS4 has challenging enemies and level design, MS5 really bumps those factors up. One noticeable difference between MS4 and MS5 is the scale factor. Players will climb into planes to do battle against, well, larger planes. Though MS4 had several stages where the player would hop on moving vehicles, it can't really compare to MS5's flying and underwater levels. Though MS4 may feel more like its predecessors, MS5 is certainly something different. If you're uncomfortable with the whole rotting flesh aspect you can grab a health pack and switch back to your warmer blooded persona. This zombie mode also switches a player's bomb throwing ability to a badass blood spew that clears out about half the screen. In one of the stages players actually get turned into zombies, subsequently slowing their movement speed and greatly reducing their jumping ability. YES NO The slugs themselves are fairly standard, including walking machines with rotating hand cannons that lay little bomb eggs to a strange crawling skeleton machine.įear+my+shotgun! MS4 does give the player a few unique gameplay options. It's still fully capable of boring several mortal holes through enemy infantry and disabling that pesky red rocket launching helicopter, just not as quickly as the other options. Don't get the wrong idea and think the original pistol stinks. To start players are armed with a little pistol and ten grenades, but by saving various hostages players will quickly acquire power ups, such as dual wield guns, faster machine guns, rockets, and even an odd rabbit-like mobile mine launcher. To do so, players pick between Marco, Fio, Trevor and Nadia and have a variety of weaponry at their disposal. Players will take on snow monsters, zombies, pirates, standard grunts, an innumerable array of motorized machinations, and even the all too rare zombie robots. Shrapnel, fire and blood spray across the screen in all its intended sprite-based 2-D glory. While both titles share many things in common, it's five that might appeal to many of the series' fans. In the heat of a bullet, missile and explosive energy pulse barrage, this is certainly welcome. Amazingly, with all the action and explosions onscreen, neither of SNK's games slows down to any noticeable degree. There's no mind wrenching puzzles or sappy emotional storylines here, just lasers, homing missles, and robots holding chainguns.
Yes, the world of Metal Slug is one populated with ridiculous machinery, suicidal footmen, and power-up dropping homeless people, but who cares? It doesn't have to make sense, it just has to explode. Why? Because of the explosions, zombies, deadly yeti monsters, insane amount of bomb-dropping helicopters, bullet belching tanks, and skyscraper climbing rocket launchers.
the Rocket Launcher) instead of a Heavy Machine Gun.
METAL SLUG ROCKET LAUNCHER SERIES
The boss fight against the Tani Oh is the only time in the series where using a continue gives the player a different weapon (i.e.